EVERYWHERE is an ambitious and unique AAA multiplayer, multi-world game, currently in development by Build a Rocket Boy. It is still in development, and only some information has been released to the public. Here is the latest trailer of the game:

I joined the gameplay scripting team at BARB in March 2019. I worked on various multiplayer features together with other colleagues from the script department, as well as directly with engine programmers, artists, sound designers, QA analysts, game designers, and our creative direction team. As gameplay scripter my role was very close to the actual player experience, for example implementing very specific design feedback, but also where a lot of elements of the game came together so that I had to coordinate and handle the final implementation. This involved taking ownership of small to medium features and systems and communicating with other departments to make sure that these features were stable and progressing as needed.

Later on, my responsibilities also expanded to peer-reviewing our code, mentouring new scripters joining the team, and working on some of our tools.