I am a game developer working at Build a Rocket Boy as a Senior Technical Designer on EVERYWHERE and MindsEye since 2019. Before that, I studied Game Design and Development at Hanze UAS Groningen. I have a few years of experience as a scripter and technical designer now, but I am most interested in game design and working closely with the player experience.
Here are some things I’ve done:



the role of music in game difficulty

correct lonely island using only waves

