I am a professional game developer, most recently as a Senior Technical Designer at Build a Rocket Boy on EVERYWHERE and MindsEye from 2019 to 2025. Before that, I graduated with a BSc in Game Design and Development at Hanze UAS Groningen.
I love working as a technical designer where I can collaborate with programmers, designers, and everyone else on the development team, while being very close to the player experience at all times.
Here are some things I’ve done:



the role of music in game difficulty

correct lonely island using only waves

